signature CANVAS
structure Canvas : CANVAS
The Canvas structure provides access to a canvas implementation based on the Tcl/Tk canvas widget.
See the overview page for a general introduction to the GTK library binding.
See also: GLib Pango Atk, Gdk, Gtk, Glade
import signature CANVAS from "x-alice:/lib/gtk/CANVAS-sig"
import structure Canvas from "x-alice:/lib/gtk/Canvas"
signature CANVAS =
sig
type object = Core.object
type gtype = Core.gtype
type gvalue = Core.gvalue
type prop = Core.prop
type prop_initializer = Core.prop_initializer
(* begin of CORE-sig.aml *)
datatype event =
EVENT_NOTHING
| EVENT_DELETE
| EVENT_DESTROY
| EVENT_EXPOSE of
{window:object, send:bool,
area_x:int, area_y:int, area_height:int, area_width:int,
region:object, count:int}
| EVENT_MOTION_NOTIFY of
{window:object, send:bool, time:int,
x:real, y:real,
state:int, is_hint:int,
device: object, x_root:real, y_root:real}
| EVENT_BUTTON_PRESS of
{window:object, send:bool, time:int,
x:real, y:real, state:int, button:int,
device: object, x_root:real, y_root:real}
| EVENT_2BUTTON_PRESS of
{window:object, send:bool, time:int,
x:real, y:real, state:int, button:int,
device: object, x_root:real, y_root:real}
| EVENT_3BUTTON_PRESS of
{window:object, send:bool, time:int,
x:real, y:real, state:int, button:int,
device: object, x_root:real, y_root:real}
| EVENT_BUTTON_RELEASE of
{window:object, send:bool, time:int,
x:real, y:real, state:int, button:int,
device: object, x_root:real, y_root:real}
| EVENT_KEY_PRESS of
{window:object, send:bool, time:int, state:int,
keyval:int, length:int, string:string,
hardware_keycode:int, group:int}
| EVENT_KEY_RELEASE of
{window:object, send:bool, time:int, state:int,
keyval:int, length:int, string:string,
hardware_keycode:int, group:int}
| EVENT_ENTER_NOTIFY of
{window:object, send:bool, subwindow:object, time:int,
x:real, y:real, x_root:real, y_root:real,
mode:int, detail:int, focus:bool, state:int}
| EVENT_LEAVE_NOTIFY of
{window:object, send:bool, subwindow:object, time:int,
x:real, y:real, x_root:real, y_root:real,
mode:int, detail:int, focus:bool, state:int}
| EVENT_FOCUS_CHANGE of {window:object, send:bool, hasFocus:bool}
| EVENT_CONFIGURE of
{window:object, send:bool, x:int, y:int,
width:int, height:int}
| EVENT_MAP
| EVENT_UNMAP
| EVENT_PROPERTY_NOTIFY
| EVENT_SELECTION_CLEAR
| EVENT_SELECTION_REQUEST
| EVENT_SELECTION_NOTIFY
| EVENT_PROXIMITY_IN
| EVENT_PROXIMITY_OUT
| EVENT_DRAG_ENTER
| EVENT_DRAG_LEAVE
| EVENT_DRAG_MOTION
| EVENT_DRAG_STATUS
| EVENT_DROP_START
| EVENT_DROP_FINISHED
| EVENT_CLIENT_EVENT
| EVENT_VISIBILITY_NOTIFY of
{window:object, send:bool, state:int}
| EVENT_NO_EXPOSE of {window:object, send:bool}
| EVENT_SCROLL of
{window:object, send:bool, time:int, x:real, y:real,
state:int, direction:int, device:object,
x_root:real, y_root:real}
| EVENT_WINDOW_STATE
| EVENT_SETTING
| EVENT_UNSUPPORTED of object
datatype arg =
BOOL of bool
| INT of int
| REAL of real
| STRING of string
| OBJECT of object
| LIST of object list
| EVENT of event
val NULL : object
val TRUE : int
val FALSE : int
type callback_function = object * arg list -> unit
val signalConnect : object * string * callback_function -> int
val signalConnectAfter : object * string * callback_function -> int
val signalDisconnect : object * int -> unit
val signalHandlerBlock : object * int -> unit
val signalHandlerUnblock : object * int -> unit
val latin1ToUtf8 : string -> string
val utf8ToLatin1 : string -> string
val lock : Lock.lock
structure Types :
sig
val string : gtype
val int : gtype
val float : gtype
val double : gtype
val pixbuf : gtype
end
structure Value :
sig
(* exception TypeError *)
val undefined : unit -> gvalue
val int : int -> gvalue
val enum : int * gtype -> gvalue
val string : string -> gvalue
val float : real -> gvalue
val double : real -> gvalue
val bool : bool -> gvalue
val object : object -> gvalue
val toInt : gvalue -> int
val toString : gvalue -> string
val toReal : gvalue -> real
val toBool : gvalue -> bool
val toObject : gvalue -> object
val getType : gvalue -> gtype
end
structure Prop :
sig
val setL : object -> prop_initializer list -> unit
val set : 'a prop -> object * 'a -> unit
val get : 'a prop -> object -> 'a
val rawSet : object * string * gvalue -> unit
val rawGet : object * string -> gvalue
val name : 'a prop -> string
val prop : 'a prop * 'a -> prop_initializer
(* creation *)
val newProp : string * ('a -> gvalue) * (gvalue -> 'a) -> 'a prop
end
(* end of CORE-sig.aml *)
structure Points :
sig
(* constructors *)
val new : int -> object
(* methods *)
val set : object * int * real -> unit
end
structure CanvasPathDef :
sig
(* constructors *)
(* methods *)
val new : unit -> object
end
structure Widget :
sig
(* constructors *)
(* methods *)
val getType : unit -> gtype
(* properties *)
end
structure Text :
sig
(* constructors *)
(* methods *)
val getType : unit -> gtype
(* properties *)
val yOffset : real prop
val y : real prop
val xOffset : real prop
val x : real prop
val weightSet : bool prop
val weight : int prop
val variantSet : bool prop
val variant : Pango.Variant.t prop
val underlineSet : bool prop
val underline : Pango.Underline.t prop
val textWidth : real prop
val textHeight : real prop
val text : string prop
val styleSet : bool prop
val style : Pango.Style.t prop
val strikethroughSet : bool prop
val strikethrough : bool prop
val stretchSet : bool prop
val stretch : Pango.Stretch.t prop
val sizeSet : bool prop
val sizePoints : real prop
val size : int prop
val scaleSet : bool prop
val scale : real prop
val riseSet : bool prop
val rise : int prop
val markup : string prop
val justification : Gtk.Justification.t prop
val fontDesc : object prop
val font : string prop
val fillStipple : object prop
val fillColorGdk : object prop
val fillColor : string prop
val familySet : bool prop
val family : string prop
val clipWidth : int prop
val clipHeight : int prop
val clip : bool prop
val attributes : object prop
val anchor : Gtk.AnchorType.t prop
end
structure Bpath :
sig
(* constructors *)
(* methods *)
(* properties *)
end
structure Polygon :
sig
(* constructors *)
(* methods *)
val getType : unit -> gtype
(* properties *)
end
structure Ellipse :
sig
(* constructors *)
(* methods *)
val getType : unit -> gtype
(* properties *)
end
structure Rect :
sig
(* constructors *)
(* methods *)
val getType : unit -> gtype
(* properties *)
end
structure RE :
sig
(* constructors *)
(* methods *)
(* properties *)
val y2 : real prop
val y1 : real prop
val x2 : real prop
val x1 : real prop
end
structure Shape :
sig
(* constructors *)
(* methods *)
(* properties *)
val wind : int prop
val widthUnits : real prop
val widthPixels : int prop
val outlineStipple : object prop
val outlineColorGdk : object prop
val outlineColor : string prop
val miterlimit : real prop
val joinStyle : Gdk.JoinStyle.t prop
val fillStipple : object prop
val fillColor : string prop
val fillColorGdk : object prop
val capStyle : Gdk.CapStyle.t prop
end
structure RichText :
sig
(* constructors *)
(* methods *)
val getType : unit -> gtype
(* properties *)
end
structure Pixbuf :
sig
(* constructors *)
(* methods *)
val getType : unit -> gtype
(* properties *)
end
structure Line :
sig
(* constructors *)
(* methods *)
val getType : unit -> gtype
(* properties *)
val points : ((real * real) list) prop
val widthUnits : real prop
val widthPixels : int prop
val splineSteps : int prop
val smooth : bool prop
val capStyle : Gdk.CapStyle.t prop
val lineStyle : Gdk.LineStyle.t prop
val joinStyle : Gdk.JoinStyle.t prop
val lastArrowhead : bool prop
val firstArrowhead : bool prop
val fillStipple : object prop
val fillColor : string prop
val fillColorGdk : object prop
val arrowShapeC : real prop
val arrowShapeB : real prop
val arrowShapeA : real prop
end
structure Clipgroup :
sig
(* constructors *)
(* methods *)
(* properties *)
end
structure Group :
sig
(* constructors *)
val new : { item_list : object list } -> object
(* methods *)
val getType : unit -> gtype
val add : object * gtype * string -> object
val newItem : object * gtype -> object
val getFieldItemList : object -> object list
val setFieldItemList : object * (object list) -> unit
(* properties *)
val y : real prop
val x : real prop
end
structure Item :
sig
(* constructors *)
(* methods *)
val getBounds : object * real * real * real * real -> real * real * real * real
val grabFocus : object -> unit
val reparent : object * object -> unit
val i2cAffine : object * (real vector) -> unit
val i2wAffine : object * (real vector) -> unit
val i2w : object * real * real -> real * real
val w2i : object * real * real -> real * real
val hide : object -> unit
val show : object -> unit
val lowerToBottom : object -> unit
val raiseToTop : object -> unit
val lowerWindow : object * int -> unit
val raiseWindow : object * int -> unit
val affineAbsolute : object * (real vector) -> unit
val affineRelative : object * (real vector) -> unit
val move : object * real * real -> unit
val set : object * string -> unit
val getType : unit -> gtype
(* properties *)
val parent : object prop
end
val newAa : unit -> object
val new : unit -> object
val getDither : object -> Gdk.RgbDither.t
val setDither : object * Gdk.RgbDither.t -> unit
val getColorPixel : object * int -> int
val getColor : object * string * object -> int
val worldToWindow : object * real * real * real * real -> real * real
val windowToWorld : object * real * real * real * real -> real * real
val c2w : object * int * int * real * real -> real * real
val w2cD : object * real * real * real * real -> real * real
val w2c : object * real * real * int * int -> int * int
val w2cAffine : object * (real vector) -> unit
val getItemAt : object * real * real -> object
val updateNow : object -> unit
val getScrollOffsets : object * int * int -> int * int
val scrollTo : object * int * int -> unit
val getScrollRegion : object * real * real * real * real -> real * real * real * real
val setScrollRegion : object * real * real * real * real -> unit
val setCenterScrollRegion : object * bool -> unit
val setPixelsPerUnit : object * real -> unit
val root : object -> object
val getType : unit -> gtype
end
We do not give a full documentation here. We rather recommend
to read the Porting Guide. It
gives a comprehensive overview on what has been made available.